=Extras=
=== Configurable Output ===
The file 'output.yml' pretty much holds all of the instructions needed to take advantage of the configurable output.  This YML file defines the message that should be sent to the player for each different reward they receive. It also defines the content displayed to a player when they use the 'ontime' and 'ontime <playerID>' commands.  Now the administrator can change just how much OnTime information a player is exposed to.
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The configurable output also lets the admin setup the header and colors used in the "Top xx" displays.  And there are a few other configurable options in there.
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If you like the default messages that come with the plugin there is no reason to ever have to edit this file, but if you do, remember it is a YML file and it is very context sensitive.  Which means always remember to use 'spaces' and not 'TABs' in this document.
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=== Log File: ===
It is possible to enable a logging function which will save OnTime-based information in a file found at /plugin/ontime.  There are three levels of logging messages defiend within the plugin providing some configuration to the detail logged.  The level used on your server is defined in the plugin //config.yml//. 
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 The information provided This file will contain:
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>Level 3 (High Level)
>* Rewards Issued: player name, reward, reward time
>* 'set', 'add', and 'remove' commands executed
>* Error Messages: varies
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>Level 2 (Medium Level) (Will also include Level 3 messages)
>* Defined reward levels loaded at plugin startup: reward, reward time
>* Player data purged due to player inactivity on the server.
>* Player data purged due to too short of a total OnTime period
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>Level 1 (Low Level) (Will also include Level 2 and 3 messages)
>* Player login events: Timestamp, user name
>* 'Test' player login event: Name
>* Player quit events: Timestamp, user name, total OnTime
>* 'Test' player logout event: Name, total OnTime
>* Player kick events: Timestamp, user name, total OnTime
>* OnTime Rewards configured at server start: reward time, reward value
>* OnTime Rewards scheduled on player login: player name, reward value, reward issue time, reward delta time